|
Arcade
1
|
#include <stddef.h>#include <inttypes.h>
Aller au code source de ce fichier.
Fonctions | |
| typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red |
| typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
| typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
| typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
| typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target) |
| typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
| typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
| typedef | GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa |
| typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
| typedef | GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture) |
| typedef | GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path |
| typedef | GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const GLvoid *vdpSurface |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
| #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
| #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
| #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E |
| #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F |
| #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
| #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
| #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
| #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
| #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC |
| #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
| #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
| #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
| #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
| #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
| #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
| #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 |
| #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 |
| #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 |
| #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
| #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 |
| #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
| #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
| #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
| #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 |
| #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 |
| #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
| #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C |
| #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
| #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
| #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD |
| #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
| #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
| #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
| #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
| #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
| #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
| #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 |
| #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 |
| #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F |
| #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
| #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
| #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
| #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
| #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
| #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
| #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
| #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E |
| #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 |
| #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
| #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
| #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
| #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
| #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD |
| #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
| #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
| #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 |
| #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
| #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
| #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
| #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
| #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
| #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
| #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
| #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
| #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
| #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F |
| #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
| #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
| #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
| #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 |
| #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
| #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
| #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
| #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
| #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 |
| #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
| #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
| #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
| #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
| #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
| #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
| #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F |
| #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 |
| #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
| #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
| #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B |
| #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A |
| #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 |
| #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 |
| typedef GLhandleARB attachedObj |
| typedef GLenum attachment |
| typedef GLuint attribindex |
| typedef GLuint64EXT GLuint beginPresentTimeId |
| typedef GLenum binaryFormat |
| typedef GLuint bindingindex |
| typedef GLuint bindingIndex |
| typedef GLuint bufferIndex |
| typedef GLuint GLuint64EXT* capture_time |
| typedef GLsizei GLenum* categories |
| typedef GLenum GLenum colorFormat |
| typedef GLuint colorNumber |
| typedef GLsizei commandStart |
| typedef GLsizei GLsizei commandsToDelete |
| typedef GLenum GLint components |
| typedef GLsizei coordStart |
| typedef GLenum GLsizei coverageSamples |
| typedef GLenum dfactorRGB |
| typedef GLint drawbuffer |
| typedef GLintptr external_sync |
| typedef GLenum const GLvoid GLbitfield GLuint firstGlyph |
| typedef GLuint firstPathName |
| typedef GLbitfield flags |
| typedef GLenum fontTarget |
| typedef GLuint GLenum frame_region |
| typedef GLuint framebuffer |
| typedef GLuint * framebuffers |
| typedef const GLvoid* getProcAddress |
| typedef GLhandleARB |
| typedef int64_t GLint64EXT |
| typedef ptrdiff_t GLintptrARB |
| typedef ptrdiff_t GLsizeiptr |
| typedef ptrdiff_t GLsizeiptrARB |
| typedef uint64_t GLuint64EXT |
| typedef GLvdpauSurfaceNV |
| typedef GLsizei groupsSize |
| typedef GLenum internalformat |
| typedef GLint GLint* maxActiveCounters |
| typedef GLuint64EXT minPresentTime |
| typedef GLuint num_groups_y |
| typedef GLuint GLuint num_groups_z |
| typedef GLsizei numAttachments |
| typedef GLsizei GLsizei numSegments |
| typedef GLenum GLsizei numTextureNames |
| typedef GLenum GLuint origtexture |
| typedef GLsizei GLenum pathNameType |
| typedef void* APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| typedef void* APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| typedef GLenum precisiontype |
| typedef GLuint64EXT GLuint GLuint presentDurationId |
| typedef GLenum programInterface |
| typedef GLuint GLintptr readOffset |
| typedef GLuint renderbuffer |
| typedef GLuint * renderbuffers |
| typedef GLenum GLenum renderbuffertarget |
| typedef GLuint GLuint64EXT * result |
| typedef GLuint* sequence_num |
| typedef GLenum GLenum sfactorAlpha |
| typedef GLenum shadertype |
| typedef GLbitfield stages |
| typedef GLsizei startSegment |
| typedef GLuint stencilClearTag |
| typedef GLuint GLuint storageBlockBinding |
| typedef GLuint storageBlockIndex |
| typedef GLenum storagetype |
| typedef const GLvdpauSurfaceNV * surfaces |
| typedef GLbitfield GLuint64 timeout |
| typedef GLuint GLuint uniformBlockBinding |
| typedef GLuint uniformBlockIndex |
| typedef GLuint GLsizei GLsizei GLchar * uniformBlockName |
| typedef GLsizei uniformCount |
| typedef GLuint uniformIndex |
| typedef GLuint writeBuffer |
| typedef GLenum writeTarget |
| typedef GLbitfield | ( | APIENTRYP | PFNGLQUERYMATRIXXOESPROC | ) |
| typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |
| typedef GLvdpauSurfaceNV | ( | APIENTRYP | PFNGLVDPAUREGISTERVIDEOSURFACENVPROC | ) | const |
| typedef void | ( | APIENTRYP | PFNGLBLENDCOLORPROC | ) |